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Lead Concept Artist mwd

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Job Location drjobs

Frankfurt - Germany

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Start date: immediately

Who we are:
Deck13 Interactive GmbH founded in 2001 is one of the leading game video developers in Germany in the heart of Frankfurt. In 2020 Deck13 was acquired by PulluP Entertainment one of Europes leading video game publishers.

Deck13 is a leading PC and console video game development studio renowned for its highquality immersive gaming experiences. With a dedicated team of around 100 talented professionals we strive to push the boundaries of creativity and innovation in the gaming industry. We are committed to delivering unforgettable gaming experiences such as Lords of the Fallen (2014) The Surge The Surge 2 and Atlas Fallen that captivate players around the world.

To continue our success story we are now looking for you to join our team as our new Lead Concept Artist (m/w/d).

Responsibilities:

  • Art Direction and Style:
    Explore define and maintain the artistic style and visual direction for the game
    Create concept art for characters environments props and key visual elements as well as reference and mood boards
    Collaborate closely with the Art Director and Creative Director to ensure consistency with the vision

  • Team Leadership:
    Lead and mentor a team of concept artists
    Set artistic standards provide constructive feedback and inspire creativity
    Foster a collaborative and positive work environment
    Actively identify new areas for team learning and take advantage of opportunities to develop the team

  • Conceptualization and Ideation:
    Translate written and discussed descriptions into compelling visual concepts
    Generate initial ideas and sketches based on design briefs
    Iterate on designs considering gameplay narrative and technical constraints based on feedback from stakeholders

  • Collaboration with Other Disciplines:
    Work closely with 3D artists animators VFX artists and designers
    Communicate the vision to the team ensuring alignment across all departments

  • Experience Innovation and Iteration:
    Apply industry knowledge as well as new tools and workflows to concept development
    Deep dive into new topics and be eager to learn
    Ensure that concept art translates well into game content

  • Project Management:
    Plan and prioritize concept art tasks
    Collaborate with producers and project managers to meet deadlines
    Manage resources efficiently
    Oversee external work to ensure

  • Project Management:
    Plan and prioritize concept art tasks
    Collaborate with producers and project managers to meet deadlines
    Manage resources efficiently
    Oversee external work to ensure

  • Quality Control and Finalization:
    Review and approve final concept art
    Ensure that the art team adheres to the established style guide
    Contribute to marketing materials and promotional art

Skills and Qualifications:

  • Minimum 5 years of experience as a Senior Concept Artist in the gaming industry

  • At least 1 year in a leadership or Lead Artist role

  • Shipped games: Experience working on games that have been released

  • Artistic Excellence: Superior eye for composition values mood management via light and color to be applied in digital concept art

  • Software Skills: Proficient in industrystandard software (e.g. Photoshop)

  • Creativity: Proven excellent problem solving skills and ability to produce lots of different ideas

  • Adaptability: Ability to adapt to different art styles and genres if the need arises

  • Communication: Excellent verbal and visual communication skills; Good command of English language

Bonus Points:

  • Supporting Software: Routine experience in standard 3D tools (Blender 3DSMax MAYA ZBrush etc.)

  • Extended Artistic Passion: Knowledge of anatomy architecture industrial design etc.

  • Game Engines: Experience with Unreal Engine

  • Support Software: Familiarity with bug tracking software (JIRA) and versioning systems (Perforce)

  • Passion for Gaming: A deep love for video games and an understanding of player experiences

What you can expect from us:
We want to put our employees at the core of everything we do. This means creating the conditions that allow our employees to feel understood and valued while also being empowered and supported to do exceptional work in service of creating the best games.

To achieve this we offer:

  • Great modern office in the heart of Frankfurt (close to Grneburgweg)
  • Free language courses
  • Monthly allowance for remote working and fitness studio
  • Monthly allowance for the Deutschlandticket
  • Probonio voucher available taxfree every month
  • Free access to a online mental health platform (Mindsurance)
  • Career growth and development with a yearly learning & development budget
  • Remote Work within Germany 30 days remote work abroad per year
  • 28 days of paid vacation plus 24th and 31st of December free
  • Participation in our bonus system after the first shipped project

Employment Type

Full Time

Company Industry

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