Job Description:
Houdini Technical Artist with Omniverse Experience
FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.
Responsibilities
- Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.
- Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects.
- Write clean efficient and maintainable code.
- Ensure the quality and performance of the final product.
Requirements
- Procedural modeling and scene generation in Houdini are required.
- Strong knowledge and practical experience in USD workflows are required.
- Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.
- Familiarity with version control systems is required.
- Nvidia Omniverse experience is preferred.
- Unreal Engine and Unity experience is preferred.
- Blender geometry nodes knowledge is preferred.
- Familiarity with other programming languages such as Java or C is a plus.
- Experience with cloudbased services and APIs is a plus.
- The ability to work independently and as part of a global remote team in a fastpaced environment is mandatory.
- Strong communication and problemsolving skills are mandatory.
- Must be able to speak and conduct business in English is mandatory.
- Portfolio of work is mandatory.
This position is open to international candidates. Hourly rate is $25$40
FS Studio is an equal opportunity employer. We do not discriminate based upon race religion color national origin gender (including pregnancy childbirth or related medical conditions) sexual orientation gender identity gender expression age status as a protected veteran status as an individual with a disability or other applicable legally protected characteristics.
Requirements :
Requirements
- Procedural modeling and scene generation in Houdini are required.
- Strong knowledge and practical experience in USD workflows are required.
- Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.
- Familiarity with version control systems is required.
- Nvidia Omniverse experience is preferred.
- Unreal Engine and Unity experience is preferred.
- Blender geometry nodes knowledge is preferred.
- Familiarity with other programming languages such as Java or C is a plus.
- Experience with cloudbased services and APIs is a plus.
- The ability to work independently and as part of a global remote team in a fastpaced environment is mandatory.
- Strong communication and problemsolving skills are mandatory.
- Must be able to speak and conduct business in English is mandatory.
- Portfolio of work is mandatory.
Remote Work :
Yes
Employment Type :
Contract